Fallout New Vegas: Project Nevada (Mod)

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Fallout New Vegas: Project Nevada (Mod)

Mensaje por GonarcH el Sáb Jul 21, 2012 1:42 am



Lo podeis encontrar en el siguiente enlace:
Project Nevada




Dynamic Crosshair
This feature causes the crosshair to expand and contract dynamically based on the player's current gun spread.

Bullet Time
A classic feature that doesn't need much introduction - press a hotkey to slow down time, at the cost of Action Points.

Sprint
Yet another classic - as the name suggests, Sprint allows you to increase your speed until your action points are used up.
When bouncing into an opponent you may knock him down if your Strength is overpowering his.

Grenade Hotkey
Press a hotkey to quickly equip and prepare an explosive, then release to throw it.
Another hotkey is used to cycle through the different throwables in the players inventory. Besides grenades and thrown weapons, mines and placed explosives are now supported as well.
Any unknown explosives are automatically supported once they have been equipped.

Variable Zoom for scoped weapons
All scoped weapons get multiple zooming steps. This automatically works for mod-added weapons as well.
The number and magnification of those additional zooming steps is based on range of the weapon, so it will not turn a pistol into a sniper rifle.
Selected weapons have a digital zoom (Gauss, Scoped Laser Rifle).

Slower Backpedaling
When moving backwards, the player's speed is reduced based on his/her agility.

First-person Visor Overlays for helmets
Helmets and other headgear now get immersive first-person overlays and vision effects.
Based on the item condition, cracks and scratches will show up on the visor as well.

Immersive Health Visuals
With decreasing health, the player's vision gets weak and blurry, creating an immersive feedback mechanism for you current health.

Enhanced Stealth Field
The stealth field of armors or Stealth Boys can now be toggled on and off by hotkey.
To keep things balanced, the field can only stay stable for a short while. The current stability is displayed in the HUD.

Enhanced Vision Modes
Power Armor helmets and other high-tech gear now enable enhanced vision modes like Night Vision, Heat Vision and EM Vision.
If there's no Power Armor equipped as a power source, energy cells are required while these modes are active.

Explosive Entry ENHANCED
This feature makes it possible to burst open locked containers and doors with explosives.
It uses no special interface, just detonate something close enough to a lock and you may break it.

Immersive Primary Needs
As hunger, thirst or sleep depriviation increase, the player is notified by periodic sound effects.
These effects kick in shortly before the first penalties occur, so the player is given a chance to eat, drink or sleep in time.

Control Panel
The old control panel has been completely replaced by MCM, which enables more user-friendly and visually appealing menus.
It's still accessible from the pause menu, and every Project Nevada Core feature can be enabled/disabled at runtime.

Inventory Sorter
To keep your inventory managable, even when carrying lots of items, the inventory sorter prefixes items based on categories.
It's fully scripted and easily extendable by other mods, even without depending on Project Nevada itself.

Chargeable Weapons
Selected unique weapons can be charged to enable powerful special attack modes.
By default, these weapons are the AER14 Laser Rifle and the Q-35 Plasma Rifle, with the Equipment module adding even more of them.




Head Implants
* AR Scanner: Real-time target analysis
* Bionic Eyes: Enhanced vision modes
* Empathy Synthesizer: Charisma +1
* Logic Co-Processor: Intelligence +1
* Optics Enhancer: Perception +1
* Probability Calculator: Luck +1
* Voice Modulator: Speech +2(3,4,5), Barter +2(3,4,5)
* Wired Synapses: Bullet time slowndown increased by 20%

Torso Implants
* Adrenaline Booster: AP regeneration bonus for kills
* Hypertrophy Accelerator: Strength +1
* Monocyte Breeder: Health regeneration
* Nociception Regulator: Endurance +1
* Reflex Booster: Agility +1
* Stealth Nano-Bots: Controllable stealth field
* Sub-Dermal Armor: DT +4
* Synthetic Lungs: 25% lower Sprint AP drain, water breathing

Arm Implants
* Kinetic Accelerator: Attack and reload 50% (100%) faster during bullet time
* Nanobionic Weave: Limb regeneration
* Hand Stabilizer: Lockpick +2(3,4,5), Repair +2(3,4,5)
* Motor Memorizer: Guns +2(3,4,5), Energy Weapons +2(3,4,5)
* Neural Datatool: Science +4(6,8,10)
* Razor Nails: Unarmed critical chance and damage increased by 25% (40,55,70)
* EMP Generator: EM Burst, Capacity 5x (10x), Recharge 1x (2x) per hour
* Hyperfrequence Emitter: HF Burst, Capacity 5x (10x), Recharge 1x (2x) per hour

Leg Implants
* Kinetic Accelerator: Surroundings slowed down by 25% (50%) during sprint
* Nanobionic Weave: Limb regeneration
* Tread Damper: Sneak +4(6,8,10)
* Weight Absorber: Carry weight +10(20,30,40)

Perks
* Man Machine: Two additional torso implant slots
* Tin Head: Two additional head implant slots
* Iron Handshake: Two additional arm implant slots
* Cyberlimbic: Two additional leg implant slots




Character Options
* Reduced Leveling Speed
* Configurable Skill Points per Level
* Configurable Level Cap
* STR-focused Carry Weight Formula
* AGI-focused Action Point Formula
* Configurable Number of Perks per Level
* STR-based Throwing Range Multiplier

Damage and Combat Options
* Less Hitpoints for Player and NPCs
* Customized DT Bleedthrough
* Increased Radiation Rate
* Reduced Safe Falling Distance
* Reduced Influence of Skill to Damage
* Explosion Knockdowns and Explosion Ringing Effect
* Increased Limb Damage
* Headshots Bypass DT when Head is Unprotected
* Configurable Auto Aim

Stealth and Movement Options
* Higher Sneak Difficulty
* Experimental Detection AI
* Reduced Running Speed
* Increased Speed with Holstered Weapon
* Reduced Speed with Crippled Legs

Miscellaneous Options
* No Food Healing
* Alternative Repair System
* Configurable Timescale and Primary Needs Increases
* Survival Skill and Food Quality Influence Primary Needs Rates
* Hidden Karma Messages
* Hidden Sneak Indicator
* Tweaked Death Physics Force
* Tweaked Gore Chances

Item Rarity Changes
* Rarer Stimpaks
* Rarer High Quality Food
* Rarer Ammo

Food Changes
Food is generally classified as Terrible, Bad and Good. With decreasing quality, the food is less nutritious.
If the respective option is enabled, eating bad or terrible food will temporarily increase the hunger rate.




Guns
* .22 Revolver
* 10mm Alloy Steel Pistol
* Alloy Steel Assault Rifle
* Alloy Steel Combat Shotgun
* Assault Rifle
* Chinese Assault Rifle
* Chinese Pistol
* Combat Shotgun
* Dart Gun
* Double-Barrel Shotgun
* Dragoon Assault Rifle
* Dragoon Pistol
* Infiltrator
* Lever-Action Rifle
* Railway Rifle
* Replica Repeater
* Chinese Sniper Rifle
* The People's Rifle
* 5mm Submachine Gun
* Three Shooter
* European Battle Rifle
* Liberator Rifle
* .44 Pistol
* High Roller
* Homemade Assault Rifle
* Homemade Rifle

Energy Weapons
* Alien Atomizer
* Alien Disintegrator
* Captain's Sidearm
* Microwave Emitter
* Rail Cannon
* AES18 Prototype Tri-Beam Laser Rifle
* Q-41 Prototype MultiPlas Rifle
* Auto-Gauss
* Cryo Revolver
* Gauss Minigun
* Tesla Rifle Prototype
* Flamer Pistol
* Wattz Laser Pistol
* Wattz Laser Rifle
* Plasma Disruptor
* Plasma Repeater
* Homemade Plasma Rifle
* Auto-Gauss Pistol
* Stealth Laser Pistol

Melee Weapons
* Chinese Officer's Sword
* Deathclaw Gauntlet
* Dragoon Sword
* Shock Baton
* Shishkebab
* Flag Pole
* Crowbar
* Rising Sun

Explosives
* Nuka-Grenade
* Remote Frag Mine
* Remote Plasma Mine
* Remote Pulse Mine
* Remote Pipe Bomb
* Cryo Grenade
* Cryo Mine
* Molotov Cocktail
* Dynamite Charge

Armor/Apparel
* Surgical Mask
* Armored Vault 21 Jumpsuit
* A Suit Named Slickback
* A Hat Named Slickback
* Army Jumpsuit
* Desert Recon Armor
* Eyebot helmet
* Outcast Armor
* Medic Power Armor Mk II
* Advanced Recon Armor
* Advanced Recon Helm
* Armored Duster
* Death Walker Duster
* Ranger Recon Armor
* Ranger Recon Helm
* T57-C Power Armor
* Vault-Tec Power Armor
* Leather Backpack

___________________________________________________________________________________________________________________
We are all puppets, I'm just the puppet who can see the strings.
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GonarcH
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Re: Fallout New Vegas: Project Nevada (Mod)

Mensaje por Knight Lore el Dom Jul 22, 2012 6:25 am

Probe la version 1 y tiene sus cosas buenas pero... tmb lo convierte aun mas en un shooter y lo hace mas facil, yo tengo varios mods para mejorar -desde mi punto de vista XDD- la experiencia del juego: uno de subida de nivel mas lento, subida de dificultad de los enemigos, cambios climaticos, etc, estos mods mas otros graficos y la opcion harcore del juego para mi gusto queda todo bastante bien, FNV es un juegazo ;P
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Re: Fallout New Vegas: Project Nevada (Mod)

Mensaje por GonarcH el Dom Jul 22, 2012 7:41 am

Knight Lore escribió:Probe la version 1 y tiene sus cosas buenas pero... tmb lo convierte aun mas en un shooter y lo hace mas facil, yo tengo varios mods para mejorar -desde mi punto de vista XDD- la experiencia del juego: uno de subida de nivel mas lento, subida de dificultad de los enemigos, cambios climaticos, etc, estos mods mas otros graficos y la opcion harcore del juego para mi gusto queda todo bastante bien, FNV es un juegazo ;P

En cuanto pueda me pondre a probar mods, que tengo unos cuantos localizados que parecen muy muy prometedores. ¿Has probado el mod de J.E. Sawyer? Tiene pinta de convertir el modo hardcore en algo DEMASIADO hardcore xD tengo muchisimas ganas de probarlo jejeje

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We are all puppets, I'm just the puppet who can see the strings.
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GonarcH
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Re: Fallout New Vegas: Project Nevada (Mod)

Mensaje por Knight Lore el Dom Jul 22, 2012 9:50 pm

GonarcH escribió:En cuanto pueda me pondre a probar mods, que tengo unos cuantos localizados que parecen muy muy prometedores. ¿Has probado el mod de J.E. Sawyer? Tiene pinta de convertir el modo hardcore en algo DEMASIADO hardcore xD tengo muchisimas ganas de probarlo jejeje

Por una cosa o otra nunca he podido probar el mod de J.E. Sawyer, pero da la casualidad que tengo el FNV instalado xD y esta tarde lo voy a probar a ver que tal, ya comentare Wink

te dejo unos mods de los inprescindibles Wink

Gameplay:

Slower Levelling mod
http://newvegas.nexusmods.com/mods/37582

Ajuste de escala de tiempo
http://newvegas.nexusmods.com/mods/38336

Legion Redesigned:
http://newvegas.nexusmods.com/mods/41206

NCR Rearmament:
http://newvegas.nexusmods.com/mods/40139

Estos dos mods aparte de cambiar las armaduras de las facciones las hace mas dificiles de matar, cuado te encuentres con soldados de la Legion o del NCR cuidadin ;P

Visuales:

The IMAGINATOR - Visual Control Device
http://newvegas.nexusmods.com/mods/39619

ELECTRO-CITY - Relighting the Wasteland:
http://newvegas.nexusmods.com/mods/37908

Fellout NV
http://newvegas.nexusmods.com/mods/34888

EVE - Essential Visual Enhancements
http://newvegas.nexusmods.com/mods/42666

Armaduras:

Courier Uniform
http://newvegas.nexusmods.com/mods/42187

Journeyman Armor
http://newvegas.nexusmods.com/mods/38044

Geonox Riot Armor -male-
http://newvegas.nexusmods.com/mods/38887

Geonox Riot Armor -female-
http://newvegas.nexusmods.com/mods/43844

Reinforced Chinese Stealth Suit -mi favorita <3 esta armadura junto con armas con silenciador es una gozada, se necesita un nivel alto para poder pillarla ;P-
http://newvegas.nexusmods.com/mods/35130

Las primeras armaduras son mas por cuestion estetica que otra cosa porque no dan una ventaja de armadura sobre las esistentes en el juego.

Estos son por el momento los mods que mas me gustan, tu mismo echales un vistazo Wink
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Re: Fallout New Vegas: Project Nevada (Mod)

Mensaje por IkiRu el Sáb Feb 16, 2013 7:05 am

Podríais recomendarme alguno para el Fallout 3? ya que en breve tenia pensado jugarlo antes que jugar al New Vegas (logicamente), bueno jugarlo otra vez para ver si me lo acabo que en su dia hace ya bastante tiempo lo deje a medias.

He estado mirando en Nexus pero es que hay tantos mods y tan diversos que no tengo ni idea de cual sera el mod mas recomendable o cuales son los mejores, he visto por ahi recomendaciones pero me gustaria saber cuales son los mejores para vosotros Surprised
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Re: Fallout New Vegas: Project Nevada (Mod)

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